Community Mapping has always been quite an amazing tool – it localizes knowledge, draws on the “mappers” personal and community experiences, identifies interconnectedness – all this coming together and increasing social capital (if you are interested in the concepts of social capital read Robert Putnam’s Bowling Alone; to better understand how it relates to mapping, read up on John Mcknight’s Asset Based Community Development). You can check out some of the work that the International Centre for Sustainable Cities and UN-HABITAT has done on community mapping by checking out their draft asset mapping manual.
As I have written about before, the Kibera Mapper’s project take this to the next level by combining the “soft” components of mapping – working with community, getting them to identify their “assets” or “social capital” – with the “hard” components of mapping – turning out maps which can be used in community organizing and advocacy. These organizing and advocacy outputs can be used to influence decision makers such as planners – I like to thing of it as the “pointy stick” of mapping, where you can drive your message home with great success.
What is even more exciting is how low tech this has become. Using what they call Walking Papers mappers are able to draw directly onto a map and then have it scanned and that be uploaded directly to a digital map. No GPS, no uploading to an onsite computer. The definition of High Touch/Low Tech.
Anyways, I am re-blogging Mikel’s post from the Map Kibera blog. It gives a lot more detail and new insight into mapping — real-time — in the field.
Allan Chochinov is a New York-based design network and educator of design students. He spoke at a designers conference recently and gave a presentation titled: First Person Plural: The value of getting it from the horse’s mouth.
He outlines the process that he teaches his students to take to “listen” to their clients so as to get the best designs.
His equation is:
Listen to the client -> Find the “hot/controversial” topic in the field -> Discover the creative edge.
He presents four successful product designs based on this process … great video … take a listen!